ARTICLE 3: CONTEST AREA
|The competition surface must have proper floor matting
with suitable thickness to accommodate throws. Matting must be laid flat and
held secure. Any seams or tears must be covered with suitable tape. The contest
area itself shall be no less than 16 X 16 foot square, and no more than 20 X 20
foot square, and there should be a safety border around the fighting area.
ARTICLE 4: OFFICIALS
|Medical personnel shall be available at all times and easily recognizable.
A chief referee and arbitrator will be appointed prior to the beginning of the tournament.
Equal training emphasis must be placed on officials as
well as competitors. Only highly trained official who have a working
knowledge of the rules can be accepted for international competition. The chief
referee in his/her wisdom, may select or reject officials who do not meet these
criteria at any time during the tournament, with no recourse for protest or debate.
Each contest must have: One referee, two judges, one
scorekeeper, and two timekeepers, (one to time the duration of each round, and one to keep
time for the 30 second ground fighting).
NOTE: Tournaments other than major National or
International, may get by with one timekeeper.
All officials should be identifiable by wearing
appropriate clothing, (for international competition).
ARTICLE 5: DUTIES OF CENTRE REFEREE
|The referee does not keep score. The referee is charged
with supervision of the match. He/she administers and controls the tempo
of the contest, enforces the rules, and ensures fair play. To this end, he/she
starts and stops the fight, calls and enforces all penalties.
The referee shall communicate clearly with
the scorekeeper and timekeeper, as well as announces the winner of each match.
The referee shall announce in a loud clear voice all official decisions, and
shall indicate with voice and gestures the player affected by his/her decisions.
Centre referee is the only person who can call for and administer a penalty.
The centre referee is encouraged to give verbal commands throughout the competition
where a penalty has not been called, such as "watch the contact, or, stay in bounds, etc."
The referee is responsible for counting the five (5) second allowed for stand up grappling.
The referee will check the score counters at the end of round one, to declare the leader, and
at the end of round two in order to declare the winner.
When the competitors are on the ground and a hold down has started, the referee will extend
his/her arm out over the competitors, this is the signal for the timekeeper to start the ground time.
(For juniors and Kyu belts the referee may count the time.)
Only the centre referee may call time out. He/she must do so for the following reasons:
- To allow equipment adjustments.
- To award points, assess penalties, administer warnings.
- To attend to an injured competitor.
- To hear a legal protest.
The centre referee will occasionally confer with the judges when in his/her opinion the scores
are not consistent, this will help to ascertain the competence of the judges.
ARTICLE 6: DUTIES OF THE JUDGES
Two corner Judges keep score with lap counter type
devices, one Judge has a counter with a red flag attached and one Judge with a
white flag attached, in order to identify the competitors. The Judges will count
all striking and throwing points of their designated competitor that are to a
legal target area, using a legal technique, while standing and while on the
ground. The centre referee will instruct the appropriate Judge as to how
many points should be counted in the event of a hold down. The centre referee
will check the scores at the end of round one in order to call the leader,
then the Judges will exchange counters without erasing the scores. Judges are
required to limit their motions to their respective areas of the ring, and they
must never interfere with the motions of the referee or competitors. The Judge
that is closest to the score-keeping table will be responsible for relaying
signals and commands between the referee and the timekeeper, and scorekeeper.
|Call for Leader:
||During the thirty second break between rounds the referee will check the score counters
to determine a leader.
|Awarding a Win:
||At the end of the match, the centre referee will check the Judges scores and
indicate which competitor has won.
||When the centre referee checks the scores and determines that it is a tie, he/she will
indicate and call this a tie, and further rounds will be held to break the
tie. (See Article 12 - Duration of rounds)
|Out of Bounds:
||A competitor, whether throwing or striking, is considered in bounds and eligible
to score if one foot is still in the fighting area. However, a competitor may
not be considered officially out of bounds until the centre referee stops the
fight. It should be noted that it is the centre referee's voice which signals an
end to scoring opportunities for the competitors. A Judge should not base
his/her scoring on the in bounds or out of bounds of a competitor, but only on
the techniques that are happening, unless otherwise advised by the centre
referee. If competitors go out of bounds, the centre referee will stop the match
momentarily and immediately resume the match once the competitors are both in
bounds. If a competitor runs out of bounds simply to avoid engaging
his/her opponent he/she will be warned only once by the centre referee,
(see article 5, Re: verbal commands). The second time this occurs a penalty
will be called. Further offenses of this infraction may be cause for disqualification.
ARTICLE 7: DUTIES OF THE TIMEKEEPER
|Timekeepers shall be seated adjacent to the competition
area and shall stop and start time according to the referee's signal to do so.
When the fighting has stopped for more than three seconds and if for some reason
the centre referee fails to call time out the timekeeper should automatically
stop time, and then restart time with the referee's signal, or when fighting
resumes. Timekeeper #1 shall, by verbal and visual signals, such as throwing a
bean bag or suitable substitute into the centre of the fighting area, inform the
referee when time has run out, or when he/she has received a formal protest.
Time officially runs out only when the centre referee calls the signal to stop.
Timekeeper #2 will begin timing when he/she sees the competitors go to the
ground, and shall indicate the end of ground time by sounding a whistle or other
means of communicating (See: Duties of Judges). Timekeeper #2 will have a second
stop watch to keep track of the hold down time, as per the referee's signals,
and at the end of ground time will advise the referee as to how long the hold
down was in effect.
ARTICLE 8: DUTIES OF THE SCOREKEEPER
|Scorekeeper shall keep count of all penalties awarded to
competitors, as instructed by the centre referee. He/she will maintain scores
sheets and call up each competitor, including those on deck. All the required
score sheets, hand counters, stopwatches and necessary flags must be at the
ARTICLE 9: LEGAL PROTEST
|A legal or formal protest can only be lodged for a
noncompliance of the rules and can only be introduced by a head Sensei, or
designated coach, the tournament director, or his designate. A legal protest to
be acted upon during a match must be lodged with the timekeeper, who will
immediately notify the centre referee. The centre referee will then call a time
out to deal with the protest.
| ARTICLE 10: POINT SCORING SYSTEM
- One Point
||For crisp, clean striking
techniques delivered with either hand or foot to legal target areas, (To score a
point to the body in Black Belt division medium to hard contact is mandatory)
Hand strikes to the head (to the head gear area) with light or touch contact
only, will be awarded one point. (The head contact must indicate that the
potential was there for a harder blow)
||Kicks to the inner and outer thigh with light to medium contact using roundhouse kicks
only (mawashi geri) will be awarded one point. (Kicks at or near the knee will be a major penalty loss of 2 points.)
||A flurry may be considered a repetitive number of doubtful strikes and only one point will be
awarded. (At judges discretion).
||Each strike must be seen to be a potentially damaging or injurious blow and will be
awarded one point (except for head kick).
||Any combination strikes will be considered on their own merit, they will be
considered as multiple points or a flurry, at judges discretion.
||Once stand up grappling commences, multiple strikes will be allowed and counted for both
competitors within the 5 seconds allowed, then they must break the grappling hold.
- One Point – To be awarded for any takedown, other
than a half or full throw. (Where it is shown that one
competitor initiated and was in control of the takedown.)
- Two Points – Will be awarded for a controlled kick
to the head that makes no more than light or touch contact to
head gear area.
- Multiple Points – Will be awarded for achieving
any legitimate hold down position during the allotted ground
Points for hold downs are: (Black Belts) 2 points for
every 10 seconds up to the 30 second time limit
(Kyu belts and Juniors). One point for every 5 seconds up to the
15 second time limit. The time will be monitored and determined
by the timekeeper. The hold down time will start
officially by a signal from the centre referee (his/her arm
extended out over the competitors).
*NOTE* A competitor cannot be saved by the bell
(time limit of rounds) once a hold down has started, it will be
allowed to continue to completion for 2 points Black Belt, or 1
point Junior or Kyu Belts.
This will apply only if ground time has not run out.
- Two Points – Will be awarded for a legitimate and
controlled half-throw or sweep scored on an opponent that causes one
foot to leave the mat (such as O'Soto Gari, or Ko Soto Gari).
- Three Points – Will be awarded for a full throw or
sweep scored on an opponent that causes both feet to leave the
mat (such as various hip throws, or shoulder throws).
- Four Points – Will be awarded for a submission by
referee intervention, (this is when, in the opinion of the
centre referee there would be severe injury caused if the lock
or choke continued).
*NOTE* Any submission that causes a
competitor to tap out is an automatic win.
What constitutes a submission? A competitor tapping out, from a
joint lock or choke, or a competitor who receives a strike to the body, (without
malicious intent), or a throw, (without malicious intent) and cannot continue
after a 10 second count is given will constitute a submission (Black belt only).
Also, (See previous 4 point submission).
*NOTE* If there has been a penalty assessed to a competitor
that deems he/she loses 2 points, two points are to be added to the opponents score, since the counters
cannot deduct points.